PER5-02		Hells Gloom
Author		Patrick Williamson

Password	himilda

Convention	03-25-05
Game Days	04-25-05
Home Games 	05-25-05

Blurb
A late night meeting on a Rhennee barge, in the midst of Clatsberg City, leads to a trip into unknown and hostile territory  where a good disguise, quick wits, and a thick fake accent may offer the best, and only, chance of survival.  It is a requirement that players of this adventure have played the Perrenland regional adventure PER4-07 A Nation Mocked before they attempt this adventure. This adventure is designed for APLs 2-12.

**** Hells Gloom Errata ****

1) The Mundane Animal Effects On APL section was accidentally left out of Greyhawk Levels of play section of the adventure. We apologise. Please consult any other Living Greyhawk scenario published since 2004. This information can be found in the first two pages (boilerplate) of those scenarios.

2) For the purposes of the scenario the Himilda Hara should be considered to be either a Wizard or a Sorcerer of the appropriate level although she has deliberately been left rather vague by the author.  Role-play her according to the motivations section regarding her.

3) Ip Szek is actually a familiar just in case this affects anything. Statistics are below:
      Ip-Szek: Quasit; CR 2; Tiny Outsider (Augmented Outsider); HD 13; hp 23; Init +7; Spd 20 ft., fly 50 ft. (perfect); AC 27, touch 17, flat-footed 22; Base Atk/Grp: +5/-4; Atk +12 melee (1d3-1 plus poison, claw); Full Atk +12/+12 melee (1d3-1 plus poison, 2 claws) and +7 melee (1d4-1, bite); Space/Reach: 2 1/2 ft. / 0 ft.; SA Poison, spell-like abilities; SQ Alternate Form, damage reduction 5/cold iron or good, darkvision 60ft., deliver touch spells, empathic link, fast healing 2, immunity to poison, improved evasion, resistance to fire 10, scry on familiar, share spells, speak with master, speak with animals of its kind, spell resistance 16; AL CE; SV Fort +3, Ref +8, Will +8; Str 8, Dex 20, Con 10, Int 12, Wis 12, Cha 10.
      Skills and Feats: Bluff +6, Concentration +16, Craft (Alchemy) +11, Diplomacy +2, Disguise +0 (+2 acting), Hide +19, Intimidate +2, Knowledge (Arcana) +14, Knowledge (Dungeoneering) +14, Knowledge (History) +11, Knowledge (Local: Iuz Border States) +7, Listen +7, Move Silently +11, Search +6, Spellcraft +19, Spot +6; Ability Focus (Poison), AlertnessB, Flyby Attack, Hover, Improved Initiative, Weapon Finesse.
      Poison (Ex): Injury, Fortitude DC20, initial damage 1d4 Dex, secondary damage 2d4 Dex.  The save DC is Constitution based and includes a +2 racial bonus.
      Spell-Like Abilities (Sp): At will  detect good, detect magic, and invisibility (self only; 1/day  cause fear (as the spell, except that its area is a 30-foot radius from the quasit, save DC11.  Caster Level 6th.  The save DCs are Charisma-based.
      Once per week a quasit can use commune to ask six questions.  This ability otherwise works as the spell (caster level 12th).
      Alternate Form (Su): A quasit can assume other forms at will as a standard action.  This ability functions as a polymorph spell cast on itself (caster level 12th), except that a quasit does not regain hit points for changing form, and any individual quasit can assume only one or two forms no larger than Medium.  Common forms include bat, monstrous centipede, toad, and wolf.  A quasit in alternate form loses its poison attack.
      This particular example can take the form of a small orphaned human boy or a medium monstrous spider.
      Familiar: This quasit is the familiar of a 13th level spellcaster and is a loyal servant of Iuz.

4) In Encounter 2 (at Mengaur's Trading House) the PCs have a chance to find and purchace "Dust of Tracelessness" and "Horseshoes of the Zephyr"; however, they are not on the AR (but should be).  If the PCs *do* purchase either of these items, please write the appropriate item(s) on the AR in the item access section as adventure, and sign off next to this as "Triad Errata Approved".

5) Any references to a Meerrijder document (as additional reference material) should be deleted.  This document will appear on the Perrenland website in the near future.

6) Likewise, any references to an additional Kar-Hoosh document (as additional reference material) should be deleted.  Replace it with Appendix One.

